Design elements
The task of the design team is usually split into three main aspects: exterior design, interior design, as well as color and trim design. Graphic design is also an aspect of automotive design; this is generally shared amongst the design team as the lead designer sees fit.
Exterior design (styling)
The stylist responsible for the design of the exterior of the vehicle develops the proportions, shape, and surfaces of the vehicle. Exterior design is first done by a series of digital or manual drawings. Progressively more detailed drawings are executed and approved. Clay and or digital models are developed from, and along with the drawings. The data from these models are then used to create a full sized mock-up of the final design (body in white). With 3 and 5 axis TARUS CNC Milling Machines, the clay model is first designed in a computer program and then "printed" using the machine and large amounts of clay.
Interior design (styling)
The stylist responsible for the design of the vehicle interior develops the proportions, shape, and surfaces for the facia, seats, trim panels etc. Here the emphasis is on ergonomics and the comfort of the passengers.
Color and trim design
The color and trim (or color and materials) designer is responsible for the research, design, and development of all interior and exterior colors and materials used on a vehicle. These include paints, plastics, fabric designs, leather, grains, carpet, headliner, wood trim, and so on. Color, contrast, texture, and pattern must be carefully combined to give the vehicle a unique interior environment and personality. Designers work closely with the exterior and interior designers.
Designers draw inspiration from other design disciplines such as: industrial design, fashion, home furnishing, and architecture. Specific research is done into global trends to design for projects two to three model years in the future. Trend boards are created from this research in order to keep track of design influences as they relate to the automotive industry. The designer then uses this information to develop themes and concepts which are then further refined and tested on the vehicle models.
Graphic design
The design team also develop graphics for items such as: badges, decals, dials, switches, kick or tread strips, liveries, flames, racing stripes, etc.
History of automobile design in the US
In the USA, automotive design reached a turning point in 1924 when the American national automobile market began reaching saturation. To maintain unit sales, General Motors head Alfred P. Sloan Jr.planned obsolescence. Sloan preferred the term "dynamic obsolescence". This strategy had far-reaching effects on the auto business, the field of product design, and eventually the American economy. The smaller players could not maintain the pace and expense of yearly re-styling. Henry Ford did not like the model-year change because he clung to an engineer's notions of simplicity, economics of scale, and design integrity. GM surpassed Ford's sales in 1931 and became the dominant player in the industry thereafter. The frequent design changes also made it necessary to use a body-on-frame rather than the lighter, but less flexible monocoque design used by most European car makers. devised annual model-year design changes to convince car owners that they needed to buy a new replacement each year. Critics called his strategy
Another turning point came in 1935, when automotive engineers abruptly dropped aerodynamic[citation needed] and for GM it would obviously work against their new strategy of market differentiation. Style and engineering went their separate ways, and all body shapes underwent cosmetic changes every year, whether or not the underlying automobile had changed. research after discovering, among other problems, aerodynamics would tend to produce one single optimal exterior shape. This would be bad for unit sales,
Since 1935 automotive form has been driven more by consumer expectations than by engineering improvement. Form still follows function, but the primary function of the car was to get itself sold.
The most famous auto stylist is probably Harley Earl, who brought the tailfin and other aeronautical design references to auto design in the 1950s. He is joined among legendary designers by Gordon Buehrig, responsible for the Auburn 851 and iconic Cord 810 and 812 (hence also the Hupmobile Skylark).
Development process
Includes the next steps:
- Concept sketching.
- Computer modeling.
- Drive train engineering.
- Scale model creation.
- Prototype development.
- Manufacturing process.
| Comments |
|
3.20 Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved."
| < Prev | Next > |
|---|














